🏅 Unleash the Fun: Where Every Word Counts!
Trophies is a quick and engaging word party game designed for 2-30 players, ages 8 and up. With 70 unique trophy cards and 350 topics, players race against time to match words with random letters, all within a fast-paced 5-15 minute gameplay. Perfect for family gatherings, game nights, and parties, Trophies guarantees laughter and excitement, rewarding both winners and participants with trophies!
Unit Count | 1.0 Count |
Package Quantity | 1 |
Item Weight | 0.02 Kilograms |
Material Fabric | Paper, Metal |
Style Name | Modern |
Color | Random |
Theme | Games |
Number of Items | 1 |
Container Type | Tin |
Special Features | In the game of Trophies, the judge reads a topic and shows the group a random letter. Win a trophy card by being the first to say a word that matches the topic and letter. |
Number of Players | 2-30 |
A**A
This is the party game you're looking for
This game is the absolutely perfect party game. It takes 20 seconds to explain. There's no setup, no fuss (no paper or pencils or timers or score sheets). You can play with a large group. It's like Scattegories but more interactive and more fast paced. Everyone has to shout out a word starting with the letter that matches the topic read out loud. It's simple but so fun and got lots of laughs from a group of 8 after Christmas dinner. It also has a smart way of reading the topics from a different card than the one with the letter on it so it'll be different every time you play. Get this game!
C**H
Easy to learn, fun to play - this one delivers
The description covers what you get in the box, but it is more than meets the eye. The trophy images and flavor text descriptions on the cards are worth the price alone. Creative and laugh out loud funny at times, I enjoyed the cards as an unexpected surprise. The packaging is in a nice tin which makes it very portable and the contents don’t move around in the nested insert when traveling. The long cards are still comfortable to hold for game play, but easy enough to shuffle.The game is easy to adapt to any crowd size, age group, or time limit. Very ingenious mechanic of choosing however many cards to use, and it works at all increments. It only takes a couple minutes to learn or refresh the rules, but with so many cards and topics, you will never play the same game twice.It’s a fun word party game for those who might not like games, but has enough to it for regular gamers who want a quick break or game on the go.Highly recommended.
A**E
My New Favorite Game
This is my new favorite game, and I'm very picky about my board games. I like it because it requires skill in the form of logic, it fosters and rewards creativity, it can result in lots of laughter, people connect while playing it, and it is fast-paced enough to hold everyone's attention. It is also very easy to learn.Here is a detailed comparison of this game to two other games with similar elements:- Apples to Apples. Many people like Apples to Apples, but I find that it is too slow paced, your creativity is limited to the cards in your hand, and there is far too much subjectivity (for instance, some people are just looking for the most bizarre answer and some people are looking for the most serious answer). In contrast, Trophies is fast-paced, your creativity is endless because you are coming up with all the answers off the top of your head, and the subjectivity is within reason (sometimes people will choose an answer that barely meets the criteria because it was hilarious, but generally people respond similarly to answers).- Balderdash. This has been my family's favorite game for a long time because it requires huge amounts of creativity, results in many inside jokes, and has just enough competition to be fun without people feeling hurt about losing. Think of Trophies like a faster-paced version of Balderdash. Lots of laughter, new inside jokes, and just enough competition.Overall, I'd highly recommend this game.
S**R
Fun interactive game
I bought this game as an enrichment activity for high schoolers. At first, I hesitated using it because I thought the game would be better suited for younger kids. My kids loved this game, and competited on finding the most obscure and higher level words to answer the questions.
A**A
A great, highly giftable game for all groups, but the size is misleading.
This game is not housed in an altoids/mint tin, even though everything about the presentation implies that it is, including there being no outside items in the promotional material for frame of reference, and components being referred to as "teeny-tiny". It's actually very, very large for a tin, only slightly smaller than an airport paperback. I feel mislead.Apart from that, this is probably the greatest never-fail party game I've ever played!I'm a board game fanatic - I own literally hundreds of games, filling multiple shelves. But, in catering to nerds like me, games will often miss the mark with normal folks. I have a lot of amazing games that are marketed toward families, but if I ever actually tried to play them with a family, they'd get bored and confused. This is not one of them. This is something immediately understandable and enjoyable by all. It basically takes existing folkgame concepts that everyone's probably messed around with before - "let's all name things in this category, let's all name things starting with a specific letter," etc. - and puts them together into the definitive boxed experience. I can't think of a better way for these game concepts to be physically expressed. The deck working as both a combination randomizer for the 3-30 player game, and a "flipbook" of combinations for the 2 player game, is so simple, yet so inspired. Other designs try something like this, but are a little too complicated for newbies to gaming, like Anomia, a game that requires lots of symbol matching. This game nails it. It's also playable while standing, come to think of it. That's crazy.The energy this game gives off when it actually hits the table is even better. Nobody feels too introverted to give the game a stab, because it just kinda happens around you and you can pop in and out as you please, and the fact that the cards are called "trophies" instantly makes people much more excited to win them. Happy screaming will ensue. The fact that the judge has final say is also a great touch, because it adds a personal element to the gameplay, and it lets people want to get to be the judge next, which invests them in winning. People love power.As for what hobbyist board gamers like myself think of it? It's not really as good as Anomia, or a couple of the other choices for hobbyist word games, but the tradeoff that lets you play it with everyone, even grumpy grandpas, is worth it. And it will still provide you most of the satisfaction of playing Anomia. Also, it plays 2 people well, which is rare in this subgenre.Facade Games are really good at this sort of thing - very playable with non-gamers, and still extremely fun. This is yet another victory for them, probably their best yet. 10/10.
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